2 critical, 1 warning found. Every finding below comes from what was actually in the pasted files. Treat the fixes as suggestions: they cover the common causes, and this case may need more digging.
Paper1101.6ms per tick (budget 50ms)0.91 TPS30386 entities
Log from mclo.gs/qSN0YN2Profile from spark.lucko.me/TNkxcteaYs
This looks like a client log, not a server log. The findings below apply to the player's machine.
Ticks are taking 1101.6ms against a 50ms budget.
The server thread is averaging 1101.6ms per tick against a budget of 50ms. The worst tick in that window was 1282.2ms. A tick that runs past the budget is time the server cannot give back, and it shows up to players as rubber-banding and slow block breaking. The heaviest chunk in this profile holds 8706 entities, which is the first thing to look at.
8706 entities are sitting in one chunk at -68, 2.
world chunk -68, 2 (around x -1088, z 32) holds 8706 entities: 5655 slime, 3051 item. Every one of them is ticked, so a single chunk like this can hold the whole server back, and it is 29% of the 30386 entities in the profile. Go to those coordinates and look for a mob farm without a killing layer, an item backlog on the floor, or a bred animal pen nobody culls. The next worst are world chunk -69, 2 (around x -1104, z 32) and world chunk -68, 3 (around x -1088, z 48).
An unrecognised crash: NoClassDefFoundError in Initializing game
The crash report says it died in Initializing game on the Render thread. The exception is java.lang.NoClassDefFoundError: org/lwjgl/vulkan/VkPhysicalDeviceProperties2. Every frame in the stack is vanilla or loader code, so the report itself names no mod. No frame in the stack carries a mod annotation, so there is nothing to bisect from here: halve the pack instead, and bring the share link to our Discord.
As received, after redaction.
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